Sage of War
What Does It Actually Cost? How Honest Account-Cost Math Works

What Does It Actually Cost? How Honest Account-Cost Math Works

"How much to max my city?" deserves a computed answer, not a vibe. Here is how the cost engine behind this product prices a build-out — and why its numbers are trustworthy.

Bottom-up, not rule-of-thumb Upgrade rewards are netted back. Method is cross-validated. Bottom-up, not rule-of-thumb any cost figure you get from this advisor names its buffs its scenario what's netted out Alliance helps are applied where they work Upgrade rewards are netted back Method is cross-validated If a number arrives without those three, it isn't a cost — it's a guess

Bottom-up, not rule-of-thumb. The engine sums base times from validated per-building and per-unit data, then applies buffs explicitly: days = base_time / (1 + buff) × (1 − help%). As a concrete anchor: taking a City Hall 15 account to a whole-city Level 25 with dual 400k T5 armies prices out at roughly 2,600 speedup-days at verified baseline buffs, ~2,300 in a sprint scenario with titles and runes active during the surge. The two scenarios are published side by side because the gap between them is a decision you control.

The details that separate honest math from guides' math:

Where a popular figure is wrong: widely circulated "~2,000 speedup-day" totals for this build undercount late-tier research — the re-extracted research tree prices higher, and the engine says so rather than matching the popular number.

The commander side uses the same discipline: level bills computed in EXP and tome-equivalents, netted against free income first (daily expedition EXP alone covers a measurable share) — you're only ever quoted the cost of the gap, never the gross.

What to take from this: any cost figure you get from this advisor names its buffs, its scenario, and what's netted out. If a number arrives without those three, it isn't a cost — it's a guess.